覆盖文生 3D、图生 3D、多视图、批量生成,以及重拓扑、绑定、动画、智能分割、 纹理、PBR、智能 UV、部件补全、格式导出与下载。 代码组织:一个功能一个模块(tripo/features/),入口薄壳 tripocli.py。
43 lines
1.7 KiB
Python
43 lines
1.7 KiB
Python
"""纹理生成 — (re)texture a model.
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tripocli texture -p <project_id> --resolution 2K --wait -o textured.glb
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Endpoint ``/operation/texture_model``. Verified live on an *untextured* model:
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it needs ``texture_quality``, ``texture_alignment`` and ``part_name_list``.
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Note the studio refuses to re-texture a model that already has a texture — for
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those, use the retexture flow instead.
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"""
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from . import _common
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NAME = "texture"
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HELP = "纹理生成:为模型生成/重绘贴图(2K/4K/8K)"
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def add_arguments(parser):
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_common.add_op_options(parser, "贴图后的模型保存到该路径(可选)")
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parser.add_argument("--resolution", default="2K", choices=["2K", "4K", "8K"], help="贴图分辨率")
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parser.add_argument("--quality", default="detailed", choices=["standard", "detailed"], help="贴图质量")
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parser.add_argument("--prompt", help="贴图风格提示词(可选)")
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parser.add_argument("--keep-light", action="store_true", help="保留原图光影(关闭去光处理)")
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def run(ctx):
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args = ctx.args
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body = {
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"project_id": args.project,
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"texture_quality": args.quality,
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"texture_alignment": "original_image",
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"texture_resolution": args.resolution,
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"delight": not args.keep_light,
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"part_name_list": _common.node_part_name(ctx.client, args.project),
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}
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model_version = _common.project_version(ctx.client, args.project, args.model)
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if model_version:
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body["model_version"] = model_version
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if args.prompt:
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body["prompt"] = args.prompt
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data = ctx.client.get_data("POST", "/v2/studio/operation/texture_model", body=body)
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return _common.run_operator(ctx, data, output=args.output, wait=args.wait, label="纹理生成")
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